PoliticalSim lets players test many types of voting. From Australia to old Zuidland there are many ways to elect reps. Each country's voting rule creates hot spots for players on the electoral field. But those strong positions might move if we change the voting rule. Some rules elect only centrists, some elect moderates, and some are just erratic.
PoliticalSim allows voting by all the widely used rules such as Australia's STV, Japan's SNTV, Finland's list PR, USA's open primary, England's plurality and France's runoff; plus limited, cumulative, and the often illegal bloc voting rules.
Simulated voters rank the candidates, giving 1st choice to the closest, 2nd choice to the 2nd closest, and so on. Their positions on the screen may represent geography or political opinions.
Games: Players take the roles of party leaders positioning rival candidates to maximize support. Moving a candidate requires paying for ads and answering interview questions can win donations.
Elections for research or fun may have 2 to 16 candidates, competing for 1 to 7 seats.
Compare Three CouncilsIn this simulated election of a five-seat council, little stick figures show the positions of voters. The huge heads are the candidates.
2) A Condorcet Series elects the 5 candidates nearest the central voter: Al, Bev, Fred, GG, and Joe. There is no rep from the lower-right, so the council cannot balance around the central voter. Bloc vote and Borda's rule elect the same off-center council. (Each name is in italic.)
3) The Single Transferable Vote winners? Bev, Di, Fred, GG, and Joe. (Each name is underlined.) STV did not elect Al!
Only LER has Condorcet centering with Single Transferable Vote balancing!
Thanks for your interest in PoliticalSim. I'm sorry to have to tell you, years ago Microsoft stopped supporting Excel's original macro language. But I got the following, in December 2018, from a programmer who succeeded in running it. I hope you also succeed.
I'm having some fun using DOSbox. It's a tool that runs Windows 3.1, and I got Excel 4.0 running in it too. It took me a while to set up.
I didn't realize this was a game until now. I thought it was a simulator that generated statistics. It seems like it's really developed. This is cool.
I was able to get into an election and find out who won. I think I did some things out of order, so I had a few errors. I think if I try again and actually read the help pages then it might do better. The really cool thing is that the debugger opened when the errors happened, so I can dive into the code and see how things work.
(1) Most versions can decompress themselves when you open the download file. Versions with a name that ends in “.zip” need a program such as WinZip or SuffIt.
Commands to Note
Level 1) Organize MenuGet Cities command
Try the Checkerboard city for its evenly spaced voters. This will make it easy to see the results of each voting rule. Click a “✓” in the “Get Voters” box.
Cast Ballots and Tally Votes again to see the results.
Get Cities window
Level 2) Create Parties1) Register Voters menu
Do not put a “✓” in Redistribute. This will let you keep the voters in the checkerboard pattern while you change the percentages in each party faction.
For clairity, do not check Mix Factions Together.
On the right of this “dialog box” are 5 rows with 3 boxes in each row. The first column is for a party's name; the second is for its “Z level”, explained below; and the third is for its percentage of voters.
Try putting most voters, 60% to 80%, in the Blue party and make their Z=0. Then put the other voters in the Green party and make their Z=9. These Z levels make all Blue voters rank all Blue candidates above all Green candidates.*
* This works because the map is 6 units wide and 6 tall. It is less than 9 units from corner to corner. So the distance between Z=0 and Z=9 puts the Green candidates further from the Blue voters than each of the Blue candidates.
The X and Y dimensions are the width and height of the Map page on your computer screen. The Z dimension goes in and out from your screen and is shown only by the color of the voter or candidate. If you set parties at different Z levels and forget it, you will wonder why a candidate loses despite being close to many voters on the X-Y screen.
2) Nominate Candidates: A party's candidates ought to have the same Z level as its voters.
You can move each candidate by hand: Hold down the Control key and slowly click twice on a candidate, then move it along the X or Y dimension. You can also move candidates by directly changing their (X, Y, Z) numbers on the Register page. To update the map, hold the control key as you tap the = (equal sign) key.
Distribute Candidatees window
Level 3) Test a New ConstitutionSet Voting Rules: Now your're becoming a master of political designs. Select a voting rule from the list of proportional, semi-proportional and winner-take-all rules. Then set your rule's quota if needed.
1) Cast Ballots
2) Watch Returns
The option to Show STV Transfers is worth watching when running a tally of Single Transferable Vote or the Loring Ensemble Rule.
Notice: Are winners all from 1 party? What is the pattern elected by the current voting rule: central, proportional fair shares, one-sided or erratic?
Single Transferable Vote, Simple Quota, 5 Seats
PoliticalSim can tally voting rules which require single-member districts but they do not work well in games. They require maps that show which district each voter and candidate is in by the shape of his or her symbol.
PoliticalSim can create new elections automatically, mesmerizing like a screen saver, we call it the “Lava Lamp” mode. To start it, select Run Research on the Organize menu and step through the dialog boxes. When you get to “News Coverage”, set the Number of Elections at 99 (or less if you want) and set “Record Results to Column” 0 (zero or blank). Although this mode was built for statistical research, you don't want to create dozens of statistical files while running it for amusement.
Take The Wraps Off PoliticalSim
PoliticalSim was created to make the power of voting rules easy to understand through visual displays. You don't need to do the tallies. You don't need to calculate statistics. The merits of Condorcet rules or Proportional Representation or both together are easy to see and explain in everyday terms: consistently central, or evenly spread out, or centrally balanced.
You can develop an intuitive feel for statistical patterns by playing with them. You can put voters in random, normal, uniform, or checkerboard patterns. You can spread the candidates out wide or cluster them near the center, developing a feel for "standard deviation" as you play.
Students, Activists, Professors and Pollsters: In addition to games that teach some political science and statistics, PoliticalSim creates slide shows for lectures. Users can record and recall the voters, candidates and winning positions from typical and unusual simulations.
The sim can record charts of voters' top choices for each step in a LER or STV tally. It also calculates a council's "utility" score and the percentages of voters with their first, second or third choices elected. These statistics and more can be recorded from the results of several rules over many elections and later analyzed.
|Windows Excel 4 through 7 use PolSim4.exe
Windows Excel 97 to 2003 use PoliticalSim.exe
Any Excel 4 through 7 use PolSim4.zip
Any Excel 97 to 2003 use PoliticalSim.zip
Most of these compressed files are self-extracting. (Versions with a name that ends with "zip" need a program such as WinZip or SuffIt.) After you download one to a disk, double click its icon, to uncompress it. It will put a PoliticalSim folder on your disk. You can tell it where to put the folder or move it later, but do not change the name. Look in that folder to open Poli_Sim.xlm or PoliticalSim.xls. (Excel 4 limits names to 8.3 letters so the folder is called Politicl.Sim.)
See the online Guide for New Users.
Fair-share allocation software: For fair-share spending to select and budget one-time events and projects, use a Moveable Money Votes tally:
Voting rules explained: The Accurate Democracy web site describes the political tendencies and tally methods for most voting rules included in PoliticalSim.
A Partial Map to Accurate Democracy
The concepts build from one voting situation to the next.
This web site looks at all of them, from nominations to funding.
Humor 8 for politicians: According to Clare Boothe Luce,
“_______ has done more to cause the social unrest of the
20th century than any other single factor.”
1) Revolution, 2) Democracy, 3) Socialism, 4) Advertising ?
PoliticalSim has hundreds of interview questions.
Notes: Why Excel? Voting tallies are number crunching, so we want a language designed for that. We want a language that is simple and that many people know how to read and write, with programming tools and help widely available. PoliticalSim does a great deal with simple spreadsheets and the Excel macros which use spreadsheet formulas.
The download file includes a user's manual with voting-rule definitions. It is about 1500K zipped, 3100K uncompressed.
Programmers can add features (and fix bugs) because this is "open source" software. Startup support is available by email. If your version of Excel gives an error message, simply click "continue", and please tell us. The graphics in PoliticalSim's Map_Reps page can push Excel to the breaking point. The last maintenance update was on 2001-06-16.
|Try PoliticalSim tm (political sim) a free open-source political-simulation game for Windows, and SimElection tm, electoral simulation software for Macintosh, for interactive simulations of approval voting, Borda rule, Condorcet rules (minmax & Copeland), instant runoff voting (IRV, alternative vote, Hare), majority rule, plurality rule, proportional representation (list PR with largest remainders or divisors), single transferable vote (STV with Droop, Hare or simple quota), choice voting, cumulative vote, limited vote, bloc vote and other voting rules. It demonstrates comparative politics and game theory including multi-winner decision making.|
Answer: 8) American author and congresswoman Clare Boothe Luce
heard in detail about the effectiveness of advertising while married to
purveyor Henry Luce, publisher of Time and Fortune magazines.